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NestArt.Net

Technical Art and Scripting - Sasha Mills
  • Home
  • Updates
  • Projects
    • Lattice Creature Project (UE4)
    • Battleborn (UE3)
    • Call of Duty: Black Ops 3 (Radiant)
    • Call of Duty: Advanced Warfare (Radiant)
    • Crystal Defense (UDK)
    • UT3 multiplayer levels
  • Tools
    • Max Tools (MaxScript)
    • Maya Tools (Python)
    • Radiant Scripts (Python)
    • Perforce Tools (Python)
    • C# and C++ Examples

Site Updates and Dev Blog

I'll post relevant stuff to the site and my work here periodically.

If you want to know exactly what I'm working on right now for Lattice Creature project, I update this trello board more often as I find bugs and complete features:

Lattice Creature Project TODO


Updates
Hiatus over for Lattice Game
Hiatus over for Lattice Game
about 8 years ago

I had taken a bit of a break from working on the lattice project, partially because I was focusing a lot on getting a story outline together with Andrea, and partially because my work at Gearbox after shipping Battleborn has become very busy.  I finally had some time this week to work and I did a few things;

I've been spending a bunch of time on dialogue and quest systems before I sort of burned myself out; I felt "stuck" because the story was in flux but I was ready to implement the narrative part of the game. So, I've changed the way I'm working again, and now have a test world where gameplay can flow day-to-day without the need for active quests. the only drawback is the enemy spawn system will end up being built as a fixed thing connected to the day rather than using this method, but this will give me better control over the difficulty ramp.

Anyways, in doing this, I've sort of audited my core game mechanic systems and realized I'm just down to around 6-8 gameplay systems tasks (some minor like fixing weapon reloading and saving, some major like adding in flight)  Once these things are done, I'll probably go back to polishing art (or creating it, in the case of many objects still).  while Andrea and I made significant progress on the story, its still not as fleshed out as I'd like it to be in order to start solidifying the quests.

Battleborn Is Out!
about 9 years ago
New 3d UI made with slate
New 3d UI made with slate
about 9 years ago

I didn't like how the daily report screen looked so I made a new Inventory UI that is in 3d space.

I might even get rid of the inventory HUD, at least when the player is on foot (it would still be useful when in building mode.)

Flow system
Flow system
about 9 years ago

I'm hesitant to say the game is systems complete considering there is no projectiles yet, so combat is mostly broken, and all of the other major systems are still having bugs or are missing non-critical features.

But, I am proud to say that the general game flow is working now.  You can accept and finish quests (which can have conditions based on your city, inventory, or other completed quests), the days are added, and I've polished the dialogue system a bit.  The building and movement system are basically doen with the exception of a few thing sI'd liek to add that should be simple, all of which is documented on the trello board right now.

There's still a long way to go for art and of course actually creating quest content from a general story idea into the game itself.  But in terms of the game flow you can actually create quests the span multiple days now and the game flow is starting to take form.

Threw in a picture of the quest log. it doesn't look like much, but I think getting this system working was the biggest step towards a playable game I've made.

Battleborn Page + Updated Black Ops 3 Page
about 9 years ago


Battleborn Is Out!

May 03, 2016

http://store.steampowered.com/app/394230/

← Hiatus over for Lattice GameNew 3d UI made with slate →
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All Pictures from "Call of Duty: Advanced Warfare" are from the release build.
Everything else is copyright of Sasha Mills