<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xmlns:xhtml="http://www.w3.org/1999/xhtml">
  <url>
    <loc>http://www.nestart.net/codaw-screenshots</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-04-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429377762477-944OE2WU141JJ9COFE7U/image-asset.png</image:loc>
      <image:title>CODAW Screenshots - PS4/XB1/PC Greece</image:title>
      <image:caption>When I first started at high moon, I helped the prop team import their props through the engine. I also helped with props that required additional shader features.  I created several glass props and helped to set up some of the animated "smart glass" around the level, including the glass for the tablet in the screenshot and some signs and scales that had animated screens.  Finally, I also painted vertex wind animation for all of the trees and awnings in this level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429377762477-944OE2WU141JJ9COFE7U/image-asset.png</image:loc>
      <image:title>CODAW Screenshots - PS4/XB1/PC Greece</image:title>
      <image:caption>When I first started at high moon, I helped the prop team import their props through the engine. I also helped with props that required additional shader features.  I created several glass props and helped to set up some of the animated "smart glass" around the level, including the glass for the tablet in the screenshot and some signs and scales that had animated screens.  Finally, I also painted vertex wind animation for all of the trees and awnings in this level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429379227568-ATSF4YN92K1BZQPL42GU/DEVX395A-image174.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 - Atlas</image:title>
      <image:caption>My work group was assigned 2 single player maps, the earlier (and perhaps more infamous due to the graveyard scene) shipped with the title "Atlas".  This level was somewhat easy as the second half of "training" runs you through the first section of the level, but getting the content to work with multiple light sets was a unique challenge. In this particular scene the foliage was a challenge due to its complexity and it needed to be recreated almost from scratch for PS3 to reduce the overdraw.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429379242811-2DO4DS93UP06BF9GB0MJ/176.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 - Atlas</image:title>
      <image:caption>Another picture from Atlas, this is the opening of the cabin fight.  some performance challenges were introduced by the heavy foliage, many enemies, and long draw distances outside, but ultimately the level shipped running in top shape.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429379211056-B47HFHHG9GRWPERJFQDN/cod_burger_town.0.0.jpg</image:loc>
      <image:title>CODAW Screenshots - PS4/XB1/PC Zombie DLC BurgerTown</image:title>
      <image:caption>During this phase of the DLC, a coworker and I were tasked with setting up and maintaining the PVS portal system for burgertown.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429380459362-80YOMTH3HYCI8A0VVNIF/Outbreak_Environment_AW.jpg</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Zombie DLC Outbreak</image:title>
      <image:caption>a coworker and I were tasked with maintaining PVS portal system and fixing art bugs for ps3 and xbox 360 version.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429380882139-XL892MH2DZ1AC8OBWK4K/Climate_gameplay_AW.jpg</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 MP DLC Climate</image:title>
      <image:caption>Tasked with memory reduction, frame rate performance, and all visual bugs for this DLC map</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429381202916-OT243K62HCQQHVN6GM7W/DEVX395A-image195.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Recovery</image:title>
      <image:caption>This picture was of particular interest because the floor hologram was originally a scaled down model of the vista mountains.  This was a very expensive model for performance, so I created a new, cheaper hologram mountain effect to replace the old hologram model.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429381470275-5T5E3KL5EURIX2EQ2EJL/DEVX395A-image197.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Recovery</image:title>
      <image:caption>Tasked with visual bugs performance, and memory optimization.  We had a workgroup for this map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429382684517-V0VSBAI892M84GUKSCJ8/DEVX395A-image194.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Ascend</image:title>
      <image:caption>Tasked with visual polish, Memory and performance optimizations, and gameplay/collision fixes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429382786495-5SK73GHQQQCBDASLGXJH/DEVX395A-image193.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Ascend</image:title>
      <image:caption>Another shot of the space elevator level Ascend.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429381594198-4L9N9YQMN1BRKLSR6631/DEVX395A-image198.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Defender</image:title>
      <image:caption>Tasked with memory reduction, performance, and visual polish.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429381667785-LLLEHKK7VH9IQRVPGB2O/DEVX395A-image199.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Defender</image:title>
      <image:caption>Another shot of Defender</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429381724064-0CRVTVHLUVRUJII7D4B0/DEVX395A-image192.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Terminus</image:title>
      <image:caption>we were also tasked with performance, visual quality, and memory optimization of the finale level of the game, "Terminus".  The level was broken into three sections, a fly in to an underwater breach, a missile silo, and finally the apartment of Kevin Spacey's character, Irons, which though short was difficult due to the massive city view he has.  This picture is from the missile silo portion.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429382895122-A9HOUHE92DUQ9SDTYKHK/DEVX395A-image191.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Terminus</image:title>
      <image:caption>Another shot of the silo</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429381911022-FA4OL3K360BWSED2YWFE/DEVX395A-image190.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Terminus</image:title>
      <image:caption>Underwater section of the level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429381944128-89YUSLFLSR3H21NS9UJV/DEVX395A-image188.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Terminus</image:title>
      <image:caption>A heated battle during the fly in portion of the finale.  I had to do a lot of work on performance due to long draw distances and big amount of AI.  I also spent time on the drone helicopters and buildings as the level looked very bland on ps3 originally, however I think it came out very well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429382865015-5VXLEUA6OBRJOB0R9S3I/DEVX395A-image189.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Terminus</image:title>
      <image:caption>Another shot of the level fly-in</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429382297847-P69CB0LMAO7LEYMKLD7G/DEVX395A-image178.png</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 DLC Core</image:title>
      <image:caption>Tasked with art and PVS fixes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429382363548-HF4GHXBZWY550DTX7O5W/maxres.jpg</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 Riot</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429380183888-U5QEM1P8YQE066LEOEYH/2014-11-02_00016.jpg</image:loc>
      <image:title>CODAW Screenshots - PS3/X360 - Atlas</image:title>
      <image:caption>Another scene from atlas (This picture is actually from the next gen version).  current gen technology did not support tessellation, so we had to re-rig a newly modeled tube to match this effect..</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.nestart.net/portfolio</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2015-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1434861667831-CCOU1IIAU3SUKQZL1NVG/image-asset.jpeg</image:loc>
      <image:title>Home - Modular Lattice Creature</image:title>
      <image:caption>Enemy for UE4 project modeled, rigged, and set up actor for lattice creature game.  It features modular parts, as well as use of APEX physics.  Also, the color of the steel, cloth, and wires can be changed.  (The render is from in-engine UE4)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1434861667831-CCOU1IIAU3SUKQZL1NVG/image-asset.jpeg</image:loc>
      <image:title>Home - Modular Lattice Creature</image:title>
      <image:caption>Enemy for UE4 project modeled, rigged, and set up actor for lattice creature game.  It features modular parts, as well as use of APEX physics.  Also, the color of the steel, cloth, and wires can be changed.  (The render is from in-engine UE4)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429399309688-2TL1CG6P2W6HINUOR1JA/Call-of-Duty-Advanced-Warfare-Screen-Shot-2014-11-06-03-19-39.png</image:loc>
      <image:title>Home - Call of Duty: Advanced Warfare prop team support</image:title>
      <image:caption>Prop support for Greece in CoD: Advanced Warfare.  For this scene specifically, I helped set up the glass for the tablet and set up the materials for the animated fruit kiosks in the background.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1434862158362-PIFAQ4VKPLC9CNHQL342/image-asset.jpeg</image:loc>
      <image:title>Home - Unreal 4 basic lighting effects</image:title>
      <image:caption>lighting and volumetric fog effects in a level for my Unreal 4 lattice creature project.  The city is a constant work in progress, and the farm buildings can be placed and changed by the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1434867374803-N46J2P37FKQ4TD2J7ZLU/image-asset.png</image:loc>
      <image:title>Home - Rock Crusher</image:title>
      <image:caption>A prop made for UE4, rendered in mental ray</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1418275758977-5FPPP1XC7835DX02AN8Q/bigRender4.png</image:loc>
      <image:title>Home - Rock Crusher</image:title>
      <image:caption>A prop for lattice creature game, rendered using mental ray.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1418275928011-NAFO4QXSVY25JGBHUEEP/DEVX395A-image174.png</image:loc>
      <image:title>Home - Foliage optimization</image:title>
      <image:caption>Specifically for this scene, I modeled the foliage to replace poly-cut versions of the same plants.  I spent many hours working on both multiplayer and single player levels while working on PS3/Xbox360, but the tutorial "Atlas" took a relatively heavier amount of work.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1434864444923-87CIL75NLX305CAZUKQM/terrysworldprojects040004.jpg</image:loc>
      <image:title>Home - Unreal Tournamet 3 - DM_TrainFactory</image:title>
      <image:caption>One of many fully functional deathmatch maps I set up and lit for Unreal Tournament 3.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429401103282-E5ITTDJIRNHKPD2P964G/FPSTDSS.jpg</image:loc>
      <image:title>Home - Crystal Defense - Turret and Enemy Behaviour</image:title>
      <image:caption>Turret AI for Crystal Defense (picture is from UE3 mod version, and not the UDK version, so these are mostly default Ue3 models)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429400919491-20KK0UVWMUE94IIE60YT/crystaldefenseengine.jpg</image:loc>
      <image:title>Home - Crystal Defense</image:title>
      <image:caption>Crystal Defense on UDK</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429400789116-WPAXEBUNNRWBT8LAX0XB/CrystalDefense.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>Crystal Defense on UDK</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429399212633-MMJV5NPLAGGG02SUKSXW/level1_2.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>UE3 level design</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429399497934-8828JT1BRT9DRQRGJ662/DEVX395A-image194.png</image:loc>
      <image:title>Home - Call of Duty: Advanced Warfare Multiplayer</image:title>
      <image:caption>Memory and performance optimization for PS3. This map is Ascend, which I spent a considerable amount of time on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429399427015-TIL0SM4DC91S8VNOKK51/cod_burger_town.0.0.jpg</image:loc>
      <image:title>Home - PVS system work</image:title>
      <image:caption>I had the opportunity to work on the PVS portal system for Burger Town, a map for the second Advanced Warfare DLC.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429283965819-JTME9EZEJFEW3A17JVQO/176.png</image:loc>
      <image:title>Home</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429399067140-DYWEK6PF5ZFMMN6JONR2/Bug7_69.png</image:loc>
      <image:title>Home</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429399889762-D20AH2543EUODKGQA2PV/1782293_10204977654897163_7137079177265737839_o.jpg</image:loc>
      <image:title>Home</image:title>
      <image:caption>glass props</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1418275924839-S2TZ98XJKZ2KD9M1K5FH/bigRender3.png</image:loc>
      <image:title>Home</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-08-10</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2016/8/11/hiatus-over-for-lattice-game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-08-11</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2016/2/19/battleborn-is-out</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-08-10</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2016/3/20/n</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-03-20</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2016/3/6/flow-system</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-03-09</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2016/2/19/battleborn-page-updated-black-ops-3-page</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-03-04</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2016/2/18/more-progress-on-dialogue-system-and-character-animations-are-complete</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-02-19</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/10/25/new-toggleable-inventory-ui</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-25</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/10/20/added-sunsets</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-21</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/10/18/another-shot-of-the-new-sky</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-18</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/10/18/improvements-to-quest-system-and-new-skyboxes</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-18</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/8/24/starting-work-at-gearbox</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-10</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/9/9/new-radiant-tools-added</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-10</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/8/24/leaving-high-moon-studios</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-08-24</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/8/24/gvwnsvk1wwckh421zcrg4drzar3pim</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-08-24</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/8/24/lattice-roadsplatforms-working</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-08-24</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/8/2/lattice-creature-project-trello-is-public</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-08-03</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/8/2/lattice-creature-ai-completed</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-08-03</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/8/2/new-apartment-model-for-buildings</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-08-03</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/8/2/blog-page-reinstated</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-08-03</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/4/25/edits</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-04-25</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/4/19/more-stuff-added</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-04-19</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/4/19/crystal-defense-page-added</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-04-19</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/4/18/codaw-page-revised</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-04-18</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/2015/4/14/redoing-the-site</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-04-14</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/category/General+Site+Update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>http://www.nestart.net/devblog/category/Dev+Blog+Post</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>http://www.nestart.net/tba-independent</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-03-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1434866611549-YIAQONGICGH4SSOGZOF6/image-asset.jpeg</image:loc>
      <image:title>Lattice Creature Project (UE4)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1436056650620-28R961HGZMZRX4K7S32X/image-asset.jpeg</image:loc>
      <image:title>Lattice Creature Project (UE4)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1434866407784-5UD1ZWDAT0K435Y2SW6Y/image-asset.jpeg</image:loc>
      <image:title>Lattice Creature Project (UE4)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1434866378170-GSAQO7RRK8MHXFY3J2QA/image-asset.jpeg</image:loc>
      <image:title>Lattice Creature Project (UE4)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1432499922832-PWY1TZFWA8GHJ1C8QWA1/image-asset.jpeg</image:loc>
      <image:title>Lattice Creature Project (UE4)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429478331415-6ONPMZLCWGZZHDGZP84S/image-asset.jpeg</image:loc>
      <image:title>Lattice Creature Project (UE4)</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.nestart.net/call-of-duty-advanced-warfare</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-04-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429383967548-JQ58A3HCSDH1T5FF2PVG/image-asset.png</image:loc>
      <image:title>Call of Duty: Advanced Warfare (Radiant)</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.nestart.net/tba</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-02-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1455859663053-W4NSS839KIL25H4MLTVJ/8366b99f-0df3-43c4-9855-cc0409f62ef6._CB307183491__SR970%2C300_.jpg</image:loc>
      <image:title>Call of Duty: Black Ops 3 (Radiant)</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.nestart.net/crystal-defense-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-06-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396773519-WP7G2BCYZ57A3GE06GTQ/CD9.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396773519-YR6J17KRHP386DECMEFE/CD10.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396774097-XMM40GCAPR5F0OQ4G8M2/CD3.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396774182-RZNGBANSHRCLVC2RX3U2/CD4.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396774830-J67KTDX5PPN9LP85Q7GW/CD6.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396775562-UFKJNVITI95S39HXP2LP/CD7.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396776124-A3JFJ8C70QHAD1DYAU2R/CD8.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429398203600-EQ9V1HAQKHF3B34NSSNH/image-asset.png</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396908948-6OQJ3NP4YDBFBQP3QP7W/BridgeA.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396908684-XBVVGSTGNLRKK0CE86KZ/BridgeB.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396909343-V80ZLYQ4K17719N3UNW8/FPSTD-1.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396909545-SVV2AMDMTUI6FR79JUH2/FPSTD-2.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396910109-0S37GTV32KNKVJDEGGB6/FPSTD-3.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396910315-VJG01OQ9X7VXJYDSMPS6/FPSTD-4.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396968673-T8O18TZYF56XX0ZUGGBN/more_fpsTD.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396968823-NCG60Y1QLIT09LG8WXEJ/constructon.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429396969620-8CFU9LJWQHEFS6V1JQLQ/crystal.jpg</image:loc>
      <image:title>Crystal Defense (UDK)</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.nestart.net/ut3-level-design</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-04-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429476162477-4GOXG6MG6BSOF2GWAACW/Capture.JPG</image:loc>
      <image:title>UT3 multiplayer levels</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429476162519-SEW21A4R8KD8JJCB4XL0/Capture2.JPG</image:loc>
      <image:title>UT3 multiplayer levels</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54867dcce4b0c06cb45df0e4/1429476162636-KN3TP76POKP2485MAURX/Capture3.JPG</image:loc>
      <image:title>UT3 multiplayer levels</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.nestart.net/python</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-03-10</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/crystal-defense</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-06-25</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/tba-gearbox</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-02-19</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/maya-tools-python</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-03-10</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/max-tools-maxscript</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-03-10</lastmod>
  </url>
  <url>
    <loc>http://www.nestart.net/perforce-tools-python</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-03-10</lastmod>
  </url>
</urlset>

